The last posted version of MeshCreator was back at the beginning of December last year. Since then, development has completely come to a halt. There are bugs to fix, functions to write and (it would appear) documentation to repair thanks to Google Sites forgetting where it put some of my images.
I had planned on getting the 2.6x BETA out the door on the 1st February. This absolutely did not happen. There are several reasons for this and I feel it is only fair that I explain myself. Firstly, there was the holiday season and the new year. I have 5 kids so family time was a must. Then there were some severe performance issues that I have found it difficult to resolve. This has let to some time away from the IDE. Last, but by no means least, I lay a significant portion of the blame on Gran Tourismo 5 (on PS3) which hijacked my entire life. Even now, I have had to send my B-Spec driver on a 20 lap stint around Monza just so I can write this post.
So, I am now in the process of dragging myself back into the development hot-seat. I have received some good feedback and constructive criticism from several sources and I am hoping to start getting some alpha code out the door in the next couple of weeks that addresses some of these requests and also improves performance of the application.
---- HANG ON ----
Sorry - PIT STOP
I have also decide that I will be recommending 2.6x in preference to 2.5x if the next version is stable enough. This will simplify things from a support perspective. I may need to write an upgrading "Need-To-Know" doc to explain the differences and how things are changing in 2.6 and later.
All GO! GO! GO! (ish...) |